Multiplicity
in-progressA Godot incremental game where a 2048-style merge board drives the economy, automation, prestige, and harmonic progression.
Overview
Multiplicity is an incremental idle game that replaces the usual click-to-progress loop with a 2048-style sliding board. You merge tiles to drive your numbers up, and the board keeps working in the background, blending puzzle play with idle growth. On top of that sits a harmonic progression layer (stations, attunements, and overtones) that turns the economy into something closer to playing an instrument.
What’s there
- A 2048-style merge board as the core progression mechanic
- Economy, generators, upgrades, and prestige and automation loops
- The harmonic progression system, plus data-driven achievements, onboarding, and hints. A test suite backs the major systems.
Status
In active development, approaching a v1 release. The core board, economy, prestige/automation, harmonic progression, achievements, and onboarding are in; remaining work is mobile/platform QA and release tasks.
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