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SBR: Shoot, Block, Reload

in-progress

A Godot phone-duel prototype built around one readable loop: shoot, block, reload, and punish the wrong read.

GameGodotMultiplayerLAN

Overview

SBR is a deliberately simple duel built on one rock-paper-scissors loop: shoot, block, or reload. Reloading earns ammo, blocking stops a shot, and reading your opponent is the whole game. The target is a symmetric LAN dueler for phones, built in Godot 4.6.

What’s there

  • A playable local duel: the core triangle resolves shoot/block/reload, with commitment locks, round win/loss, and rematch
  • A solo-drill mode and a HUD for issuing the three actions
  • A phased roadmap from prototype to release candidate

Status

Early prototype. The local combat loop is playable; networking exists only as lifecycle stubs. Host-authoritative LAN rounds are the next milestone.