SBR: Shoot, Block, Reload
in-progressA Godot phone-duel prototype built around one readable loop: shoot, block, reload, and punish the wrong read.
Overview
SBR is a deliberately simple duel built on one rock-paper-scissors loop: shoot, block, or reload. Reloading earns ammo, blocking stops a shot, and reading your opponent is the whole game. The target is a symmetric LAN dueler for phones, built in Godot 4.6.
What’s there
- A playable local duel: the core triangle resolves shoot/block/reload, with commitment locks, round win/loss, and rematch
- A solo-drill mode and a HUD for issuing the three actions
- A phased roadmap from prototype to release candidate
Status
Early prototype. The local combat loop is playable; networking exists only as lifecycle stubs. Host-authoritative LAN rounds are the next milestone.


